Software prototyping -- Chapter 2, Effective Prototyping for Software Makers

Software requirements gathering is enhanced through the use of prototypes. Fortunately, prototyping is a process anyone can learn and master, according to authors Jonathan Arnowitz, Michael Arent and Nevin Berger. In this book excerpt, he describes the four phases of the software prototyping process -- plan, specification, design and results -- and how you can use prototyping to communicate software requirements, designs and ideas.

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Software prototyping is a process anyone can learn and master, according to the authors. In "Chapter 2, The Effective Prototyping Process," he describes the four phases of the software prototyping process -- plan, specification, design and results -- and how you can use prototyping to communicate software requirements, designs and ideas.



Effective Prototyping for Software Makers

Book description:
Much as we hate to admit it, most prototyping practice lacks a sophisticated understanding of the broad concepts of prototyping -- and its strategic position within the development process. Often we overwhelm with a high-fidelity prototype that designs us into a corner. Or, we can underwhelm with a prototype with too much ambiguity and flexibility to be of much use in the software development process.

This book will help software makers -- developers, designers, and architects -- build effective software prototypes every time: prototypes that convey enough information about the product at the appropriate time and thus set expectations appropriately.

This practical, informative book will help anyone -- whether or not one has artistic talent, access to special tools or programming ability -- to use good prototyping style, methods and tools to build prototypes and manage for effective prototyping.

>> Read Chapter 2: The Effective Prototyping Process.

>> Buy the book





This was first published in February 2007

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