This is an exciting event for me and it’s right in my own back yard (Hyperbolically speaking, of course). We’ve got Agile software development practices, talented software project leaders, and we get to play games! What could be better?
Agile Games 2014 will take place from June 2nd to June 4th at the beautiful NERD Center. The Microsoft New England Research & Development Center is one of my favorite buildings in the whole wide world. Even if it I didn’t care about playing games or improving Agile software development methods (which I do) I would still pretend to just to have another excuse to hang out in this building. It’s one of the things I miss about Cambridge. End of tangent.
In case you haven’t heard of the Agile Games, they’re an even that Agile New England puts on each year in combination with the Scrum Alliance and a few others. Point of the Agile Games is to find and showcase some of the best new games for improving Agile processes. We’re not talking about mobile phone games or console gaming here. We’re talking about games like planning poker. If you’ve ever looked around TastyCupcakes.org, you know the types of games we’re talking about.
That’s pretty much the single focus of the Agile Games. Even the two keynote talks are games-focused. Chris Sims starts the games events off on Monday by showing attendees how to get the most out of their Agile Games experience. The Tuesday keynote features April McKay and Amy Lee presenting the results of their “Common Ground for Action” game, which was developed using many of the techniques that will be demonstrated at Agile Games.
And what better way to show the conference eats its own dog food than to spring into action with a fast-paced game about learning? Sims promises to share tips and tricks, tell intriguing stories, and explain how to use games and simulations to improve the Agile development process – all while leading attendees through the ice breaker game.
Rather than traditional speaker sessions, Agile Games relies on attendees learning by doing. Some months ago the conference organizers put out a call for games and the winning games have been announced. I’m excited about the Legos game, gamifying story points estimation, and a game called Fearless Journey. Fearless Journey just sounds like a good time.
Story point estimation is always tricky. I’m hoping this game will help teach us how to keep story point estimates from getting too formulaic. When the points are too easy to manipulate there are always team members that try to game the system.
And I’ve just loved Legos since I was a kid and my mom used to bribe me with them to get me to do my chores. Childhood memories, here we c
ome! Have a great Memorial Day weekend, and remember: time flies like an arrow, but fruit flies like a banana.
If you’re interested in attending but haven’t registered yet, let me know. I have a code for our readers that could save you money on registration.